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One of its starting national spirits, Princely States, also means that autonomy is constantly decreasing. It’s a colony, so it’s at the beck and call of Britain and can’t make any big moves, like declaring war or making guarantees. India under the British Raj starts in a more interesting but precarious position. Unfortunately, while playing as South Africa, which is a dominion and thus only one tier away from independence, that tug of war simply never happened. Britain might, for instance, see the benefits of Commonwealth nations having stronger armies and infrastructure, even though this could encourage the country to make a bid for freedom. It can also take actions that increase it.
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To reach a new tier, you’ve got to generate enough autonomy, but Britain can also do things to lower that number. There are four levels, starting with puppet, where the country has very little freedom, all the way up to being an independent nation. Going down these roads does more than help South Africa make new friends, however, as options to outlaw strikes and other actions that reflect the fascist or communist ideologies open up.Īutonomy is described by Paradox as a tug of war. It also unlocks paths into supporting Germany or the Soviet Union, saving you from spending all of your political power befriending them. South Africa has an early focus, Abandon Westminster, which increases the rate of autonomy, preparing the country for independence.
HOI4 COUNTRIES WITH FOCUS TREES FREE
I decided to free myself from the shackles of Britain. New national focus options – crammed into an absolutely huge tree – speed things along dramatically, increasing the rate at which the country evolves.
![hoi4 countries with focus trees hoi4 countries with focus trees](https://top-mods.com/upload/000/u1/f/8/focus-tree-backgrounds-gallery-big.jpg)
And it’s now significantly easier to change South Africa’s direction and transform its staunchly democratic population into communist or fascist supporters. Suddenly there are all these distinct options, specifically tailored to the country, that let you explore a vast range of routes, including remaining loyal to Britain and fending off the Axis in Africa, or gaining independence and carving out your own African faction. That South Africa no longer exists in Together for Victory. Ultimately, managing South Africa is pretty boring, something running a nation during World War 2 should absolutely not be. Since it’s the same tree for all but the war’s key players, it fails to give countries distinct strengths or unique paths. The generic tree isn’t terrible, it’s just very broad and lacks the historical flavour of its nation-specific counterparts. There’s little beyond its geographical location to set it apart from any other nation, with no national spirit and only the generic national focus tree. South Africa, in the base game, doesn’t exactly do much to capture one’s attention. It’s also a country I haven’t played before, largely because there never seemed like much point. I found myself taking a trip down to South Africa, perhaps tempted by the knowledge that, right now, it’s summer down there. The expansion gives these five nations a serious makeover, and they now sport unique national focus trees, historical and speculative events, and more freedom even while they remain stuck to Britain. Together for Victory promises to change that, at least for the Commonwealth countries: Canada, Australia, South Africa, India and New Zealand. They’re dragging the world into a global war while you’re wondering if you’ve been completely forgotten. The pace is slow, there are less complex decisions to make, and it never feels like anything that’s going on is nearly as important as what’s happening at the adult’s lavish banquet table. Playing any nation in Hearts of Iron IV beyond the big players, like Great Britain or Germany, is a lot like sitting at the kid’s table.